One of these wizards, Thaos, has been using this cycle to further the schemes of his chosen goddess, which involves pulling the souls of an entire country to feed her more power. The story goes that long ago, the Ancient Wizards Whose Knowledge of Magic And Artifice Are Far Beyond Our Own™ waged a "holy" war to force all belief into their chosen deities and bind the souls of their worshipers into an eternal reincarnation cycle. But it seems that Obsidian has nonetheless managed to recover a game that 2002 forgot, Pillars of Eternity, a Kickstarter success story and a well put together game in the vein of the Infinity Engine titles of yore. No one has thus far put a time machine up for crowdfunding, and given what movies have taught of the phenomenon I suspect that if time travel were invented it would never make it to consumer levels as its inventor would get caught in some sort of paradox-riddled shenanigans and recant the use of the device forever. That could be better presented at times If you want to add those, search for the names of the enchantments you want in items.gamedatabundle, copy their IDs, and paste them into the ItemMods square brackets.I've Seen a Million Things They Tell Me So Voila, a new version of the Gipon Prudensco, with the same effects/enchantments of the Sharpshooter's Garb. Go back to your gamedatabundle and replace everything in the square brackets after "ItemMods" with what you just copied. Copy everything in the square brackets after "ItemMods"- an itemmod is what the game calls an enchantment, or any property of an item. Use the online UUID generator to replace the item ID (you can also just come up with a UUID yourself but don't use any letters after F)įind the sharpshooter's garb in items.gamedatabundle. Copy all the data into your gamedatabundle file. In the game files, find Gipon Prudensco in items.gamedatabundle. How would I create a new version of the Gipon Prudensco, with the same effects/enchantments of the Sharpshooter's Garb, and place it in a shop in Port Maje? The short version is:įollowing peardox's first mod guide, create a new directory for your mod and a new. Cool - time for some Chinese (I may get stuck here ) The manifest got picked up and displayed correctly. I just tested this (with my Italian friend on standby) and switched to Italian. The effect of the extra languages is that if you switch language (this is dangerous - you may get stuck in something you can't read) - practice switching languages if you wanna verify everything - buttons are always in the same places - I'm about t try Russian + Chinese but not before a few rounds of languages I can at least guess what means what. This is properly formatted JSON with additional languages "pt" : "Muito menos interrupções pela tripulação", "pl" : "Znacznie mniej przerw w pracy załogi", "it" : "Molte meno interruzioni da parte dell'equipaggio", "fr" : "Beaucoup moins d'interruptions par l'équipage", "es" : "Mucho menos interrupciones por parte de la tripulación", "en" : "Far less interruptions by the crew", "de" : "Viel weniger Unterbrechungen durch die Crew", Here's one I'm playing with (sorry rest of world for Google Translate) So - the point of this one is that BMac missed off localisation Only my Italian contact is around ATM - we're both positive a load of the text not in English or Italian is garbage Open that file in a text editor, and type the following text into it.Īpologies to anyone who's native language ain't English. Inside your mod folder, create a file called "manifest.json". Next, you need to provide some information about your mod. Inside the "override" folder, create a folder for your mod. This is where all your mods and mods you download from the internet will go. Inside the folder "PillarsOfEternityII_Data", create a folder called "override", if it doesn't exist already. I've installed the game using Steam, so my game is in the steamapps folder. Locate the Pillars of Eternity II: Deadfire folder. By creating your own game data bundle files, you can create new items, abilities, classes, and other content modify existing content and also modify how some parts of the game work, as I'm about to do.įirst, you need to create a folder to put your modified files in. In this tutorial, I'm going to show you how to create a simple data mod for Pillars of Eternity II: Deadfire.
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